[RF] Look out for parents!

Realflow, Scripts No Comments »

Small tip for coders and TD’s – always check if there is no parent! :)
This might be quite obvious but in fact, this is very common mistake.
If you allow user to use bounding box, bounding sphere to control your code or you need to get a position information from object, check if it is not parented! otherwise you will get wrong data!.
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H11 is officially out!

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Final version of Houdini 11 is finally out, beta tests are over!
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[RF] Send Mail script v1.2 for RF5

Realflow, Scripts No Comments »

I have updated “Send Mail” script for realflow and now it is compatible with RF version 5. Unfortunately as a Unix user I haven’t got much time to test it on Windows machines. I have heard that some of them returns “Home” environment as “None” and that means – plugin will not work. If it does happen to you, please let me know, drop me a line on e-mail or just write your machine/system details in comments. I will try to recreate this problem.

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Houdini to Realflow – BIN mesh exporter v0.1

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My next small project, Houdini to Realflow – BIN mesh exporter

Beauty of this plugin is that You have all importers (for Max, Maya, XSI, Lightwave) already provided by NextLimit (for registered Realflow users) :)
Sometimes it’s good to mesh something in Houdini which creates nice quads, and with attributes you can control look of your fluid in every detail. Problem was in connection between other softwares like Maya. Of course there is OBJ sequence importer written by Framestore guys but with Hi-poly meshes it was too slow.
So here comes my exporter for Houdini which speeds up the whole process.

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[RF] Copy transformations script

Realflow, Scripts, Work 3 Comments »

Another one small script, simple as it is but might speed up your work.

This script will only copy transformations from chosen node into another. It was very helpful in my case so maybe it also would for someone else :)

Download:
[RF Script page]

[RF] Realflow Marking Script

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This script will help You with selecting and passing on particles between two emitters without any collision or link between obiect-emitter.

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RF5 is out

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Everybody already knows that RF5 is out. I was one of lucky alpha/beta testers for about a year. Just to let You know that all scripts written in RF4 will work without any problems in RF5.
Also I will upload some of unpublished small scripts I wrote a year ago so please check back later :)

If you have any problems, questions about realflow 5 or some exciting projects that involves fluid simulation feel free to contact me anytime.

I’m posting less than previously because I’m still testing next version of another very exciting program …. :)
Besides that, there is a lot of work right now, and I cannot post anything until it’s officially on air / in cinemas so please, be patient.

FMX 2010

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The 15th Conference on Animation, Effects, Games and Interactive Media


(Photo taken by CGSociety, with me on the first row :) )

FMX is the leading conference on Animation, Effects, Games and Interactive Media in Europe and has grown to become one of the most important international conferences in the industry during the past few years.

I had big opportunity to personally meet great people like Jeff Wagner and Janet Fraset from SideFX also Gustavo Sánchez Pérez and Rosanna Thomson from NextLimit. For sure you can meet me at FXM2011 :)

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Fur tool in Houdini

Houdini, Work No Comments »

So, this is one of my last projects – fur in Houdini.
For better understanding what is going on, I have decided to create my own fur tool. It works similar to feather tool. Shading and rendering is also done by me in Houdini, mantra renderer was used. The compositing model and animation done by Platige Image studio

And here is fur stylise progress and tests also shader and lightning development:

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Feather tool

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This is small tool I have made for Platige Image commercial.

This tool allows to paint where You want your feather, density, direction, shape and size.

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