I have been working hard, making a commercial of puring chocolate (Polish Wawel company) and underwater animation in realflow. I can’t show them right now but in a few days they will be available to public.
That projects really showed me good and bad sites of realflow software and that is why I have decided to learn new 3d animation package but that is for separate topic ;]
About that bad sides:
- Realflow is generating triangulated mesh on every frame based on particle positions. That means it can generate triangles in different direction on each frame. It’s not a problem when our fluid is dynamic, but when we are dealing with static fluids then we can see jittering surface.
- Other thing is dealing with big projects when You need to have very detailed fluid, each frame of mesh is above 100mb and you get 50GB of mesh animation * no. of versions. That’s is not a problem with big companies and 16 core based compute power but in Polish post houses when You need to show next, rendered version of fluid animation on next day. Next limit is working on new work-flow with Pixar’s renderman when You are meshing particles on rendering process, that’s cool idea but for now it’s not available to public.
Of course there are a lot of bugs but every software have one’z and just we have to find a good way around.