RF5 is out

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Everybody already knows that RF5 is out. I was one of lucky alpha/beta testers for about a year. Just to let You know that all scripts written in RF4 will work without any problems in RF5.
Also I will upload some of unpublished small scripts I wrote a year ago so please check back later :)

If you have any problems, questions about realflow 5 or some exciting projects that involves fluid simulation feel free to contact me anytime.

I’m posting less than previously because I’m still testing next version of another very exciting program …. :)
Besides that, there is a lot of work right now, and I cannot post anything until it’s officially on air / in cinemas so please, be patient.

FMX 2010

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The 15th Conference on Animation, Effects, Games and Interactive Media


(Photo taken by CGSociety, with me on the first row :) )

FMX is the leading conference on Animation, Effects, Games and Interactive Media in Europe and has grown to become one of the most important international conferences in the industry during the past few years.

I had big opportunity to personally meet great people like Jeff Wagner and Janet Fraset from SideFX also Gustavo Sánchez Pérez and Rosanna Thomson from NextLimit. For sure you can meet me at FXM2011 :)

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Fur tool in Houdini

Houdini, Work No Comments »

So, this is one of my last projects – fur in Houdini.
For better understanding what is going on, I have decided to create my own fur tool. It works similar to feather tool. Shading and rendering is also done by me in Houdini, mantra renderer was used. The compositing model and animation done by Platige Image studio

And here is fur stylise progress and tests also shader and lightning development:

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Feather tool

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This is small tool I have made for Platige Image commercial.

This tool allows to paint where You want your feather, density, direction, shape and size.

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Carte Dore commercial

Houdini, Realflow, Work 1 Comment »

Commercial made a while ago by Platige Image. I was responsible for fluid simulation done in Realflow, shaders, lightning and rendering done in Houdini.

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