Houdini to Realflow – BIN mesh exporter v0.1
Work July 17th, 2010
My next small project, Houdini to Realflow – BIN mesh exporter
Beauty of this plugin is that You have all importers (for Max, Maya, XSI, Lightwave) already provided by NextLimit (for registered Realflow users) ![]()
Sometimes it’s good to mesh something in Houdini which creates nice quads, and with attributes you can control look of your fluid in every detail. Problem was in connection between other softwares like Maya. Of course there is OBJ sequence importer written by Framestore guys but with Hi-poly meshes it was too slow.
So here comes my exporter for Houdini which speeds up the whole process.
It is a automated digital asset with triangulation (because, unfortunately RF accepts only triangles, so Houdini quads are only for meshing process where you can smooth them etc. ) and it is already working, need to finish some details, cleanup and provide nice gui.
At this moment it is platform independent, will work everywhere (Win/Linux/Mac) but in near future I will provide compiled versions dedicated for all platforms separately.

