Fur tool in Houdini
Houdini, Work No Comments »So, this is one of my last projects – fur in Houdini.
For better understanding what is going on, I have decided to create my own fur tool. It works similar to feather tool. Shading and rendering is also done by me in Houdini, mantra renderer was used. The compositing model and animation done by Platige Image studio
And here is fur stylise progress and tests also shader and lightning development:
Long Live the Funeral!!! [2008]
Of course You can cover up an object with Realflow particles by using “Fill_Object” emitter but then You cannot control and randomize particle placement. So I have created this little script that is going to be a part of incoming, bigger script ;]
It’s rather quick tip, not script
Last year I have been working on few fluid scenes for upcoming Polish movie – ‘Magic Tree’ (Magiczne Drzewo) directed by Andrzej Maleszka [
I’m posting little, free script to add and control foam on custom wave object (for eg. imported from dreamscape).
New challenge on CGtalk