Art of VFX interview regarding Man Of Steel including my effects

Dan Lemmon, Supervisor at Weta Digital talks about the new version of Krypton for Man of Steel in Art of VFX.
Interview includes great before & after pictures

You can read it [HERE]

FX Guide about my shots on Wolverine!

FXGuide posted detailed review on VFX done for Wolverine movie featuring my shots with nuclear blast.
“It was a combination of deconstructing the location that was there, so that we could then re-build it back up again. So all the huts, guard towers. The whole location was LIDAR’d so we could reconstruct the area. And then we destroyed them, we blew them up using a combination of smaller explosions to make a larger one.” RSP relied on the Bullet solver inside Houdini 12 to create the explosion effects.

you can read it [HERE]

Wolverine nuclear blast in detail from RSP website

Rising Sun Pictures posted details about their work on Wolverine movie including shots I have been working on.

“[…] For the atomic bomb attack, which occurs in an early flashback sequence, RSP artists worked from archival footage to produce a CG model of Nagasaki and the towering mushroom cloud produced by the bomb. They also created radioactive shockwaves, pyroclastic waves and debris elements for shots showing the destruction of the prisoner of war camp where Wolverine is being held. […]”

Check out full article [HERE]

New, Wolverine Atomic Bomb clip with scene I have been working on in Rising Sun Pictures!

FXGuideTV about my work at Weta in 2012

FXGuideTV: “This week we’re at Weta Digital to discuss the liquid geo displays and Krypton comm systems from Zack Synder’s Man of Steel.”
Check it out [HERE]

Wired magazine about our work on Man of Steel!


“In order to re-imagine the Superman universe for Man of Steel, director Zack Snyder looked for new ways to help tell the superhero story, including innovative visual effects for the technology used by the inhabitants of Krypton, Superman’s home planet. These included “liquid geo” displays, which could visualize anything from people to ships to planets and even X-rays. The displays were brought to life by the visual effects artists at Weta Digital in Wellington, New Zealand, and rendered using fluid simulation technology.”

View full video and read more [HERE]

FX PHD on Liquid Geo technology of Krypton

FX Guide posted an article about Man of Steel featuring details about our work on ‘Liquid Geo’ Kryptons technology.

Something different
Weta Digital senior visual effects supervisor says the liquid geo look “stemmed from an idea that Zack Snyder had. He wanted to do something that was interesting and different in the way that you saw information presented. He didn’t want to do the typical screen. So one of the ideas Zack had was to make it a little bit more tactile – we looked at different things – the idea of that pinboard that you put your hand in and you see the shapes sort of form was what we had in our minds, but the more we looked at that the more we realized you can’t do just something like that it’s too simple and limiting – the shapes really need to transform – you need something that has that look but be more liquid.”
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Journey 2, Second Breakdown

Yet another breakdown of Visual Effects done in Jounrey 2 movie by Rising Sun Picutres featuring my own shots!

check them out!

Journey2 Breakdown

Rising Sun pictures posted breakdowns of our effects for Journey 2 movie. You can check out cool tricks we used like animated HDRs 🙂

Melancholia (making of)

Platige image posted very interesting ‘making-of’ of their part on Melancholia movie.

As a small part of that great team, I would highly recommend watching that video!



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Essential Killing (making of)

As a part of a Platige Image crew, I will highly recommend watching this Essential Killing making of from Polish Platige Image studio. You can also read a short story about this project below:

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Bison commercials for Platige Image

I have been working on two Zubr (Bison) commercials for Platige Image studio. On those projects I have been responsible for creating fur tool (that could be used in future commercials), grooming, shading, lightning and rendering.

Here is a little ‘making of’:

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