CGSociety posted an interview with Tim Crosbie (RSP VFX Supervisor) and Prema Paetsch (RSP FX Lead) regarding shots I have been working on (Nuclear shock wave simulations).
[…] The shock wave’s effect itself was created using fast fluid sims and some particle sims as well, running along the geometry based on that LiDAR. This was all based on the pyroclastic work that the team had done in the previous shots across the bay.[…]
you can read it [HERE]